3DsMax Lighting with mental ray

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We were given four tutorials to go through into how to texture and light using mental ray and the difference it can have for my scenes. Here is the steps that I did and how I did them.

First we set up the scene using a sphere, cylinder and a box on a flat plane. I then rendered it using the default renderer which was skyline, I could see that the lighting and shadows didnt correspond to each other and to the environment they were in, so I then changed the renderer to mental ray renderer. This made the image look a lot more in relation to each other, each object looked at if it should have been in the scene.

I will show both images to show the difference.

I will now add lighting to the scene and see how that works.

I added a daylight to the scene and changed the location to Manchester UK, as that was the closest one to Leeds. I rendered it again and this is what happened.

The shadows are quite harsh and I don’t have a sky yet, so I changed the setting of the daylight to MRsky and MRsun, and rendered again. This is what happened.

As you can see I now have a sky, the lighting is more diffused and the shadows look more realistic. I will now soften the shadows and move the horizon line to make it look like it should be in the scene.

I can now change the time of day it is as I have already set up the settings. I changed the time to 7am in the morning from 12pm, and it has made a massive difference.

In my next blog I will be looking at texturing with these objects.

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One response »

  1. Pingback: 5th Week for my Journal « Heather Adgie's Animation Blog

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